Mass Effect 1: Smazané scény

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Náš tým aktuálně pracuje na opravách lokalizace Mass Effect 1 včetně Pinnacle Station (video jste mohli najít před měsícem na mém Twitteru či na Facebooku). A náš programátor při tom narazil v souborech ME1 na zajímavé hodnoty: DLC_Caleston, DLC_Mars a DLC_UNC.

Velice zajímavé jsou zmínky o Marsu a planetě Caleston, která možná některým z vás není zcela neznámá. Původně totiž na této planetě mělo proběhnout první setkání s Liarou, což mělo vyústit v mnoho misí. Avšak z důvodů nedostatku času bylo mnoho z rozpracovaných částí planety zrušeno a čast byla následně přerecyklována na Therum.

Core_Heater_Concept_Art

Velice staré E3 demo dokonce zmiňovalo misi „zachraňte horníky“, avšak tyto mise nebyly nikdy nasktriptovány. Daná konverzace byla do dema dodána pouze za účelem předvedení konverzačního systému. Caleston je taktéž zmiňován v traileru „Distress Call“.

Původní plány umístily na Caleston lidskou težební stanici, která sloužila jako centrum, podobně jako Feros či Noveria. Mnoho architektonických prvků a modelů bylo následně recyklováno do DLC Bring Down the Sky (Strhněte oblohu), který má ve hře kódové označení DLC_UNC.

Do prvního dílu nám nedožili ani nathakové, mrchožrouti, kteří jsou několikrát zmíněni, ale nikdy se neukáží. Pravděpodobně žijí na Noverii. Konkrétně Lorik Qui’in se Shepardovi zmíní, že vně Port Hanshan není nic než sníh a nathakové. Taktéž zcestovalý Wrex zná nathaky, neboť o jednom mrtvém salarianovi prohlásí, že není třeba ho pohřbívat, protože ho sežerou nathakové. Nathakové měli vypadat podobně jako varreni a měli s nimi sdílet animace.

Další věcí, ktera padla pod stůl, aby se vynořila do ME3, je multiplayer – jeho první koncept můžeme vidět v single player DLC Pinnacle Station.

Ale to není vše. Mnohými hodně kritizovaná bisexualita hlavních postav v Mass Effect 3 byla původně plánovaná a dokonce i částečně udělaná již v prvním díle, ale ve finální hře není. Zajímavostí budiž, že na rozdíl od Kaidana je Ashley i ve trojce striktně hetero, ač v ME1 byla původně „obousměrná“. Další informace naleznete na anglických fórech.

Zdroj: vlastní + Wikia + Forum

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9 komentářů on "Mass Effect 1: Smazané scény"

    • Při vývoji každého příběhu vždy dojde v vystřižení jeho některých částí, protože se nehodí do děje, či se nestihne daná část dokončit. Týká se to knih, filmů a pochopitelně i na příběhu postavených her. Někdy se dozvíme, co tvůrci nakonec nepřidali, jindy o tom neuslyšíme. Já jsem rád, že v případě ME se o tom alespoň dozvíme.

      • Gamer

        Dekuji za odpověď. Já jsem samozřejmě také rád že jsme se to dozvěděli 🙂 ale i tak by to byl zajímavý zážitek 🙂 🙂

  1. Marek Tvrdý

    Zkopírováno z BioWare fóra:
    I extracted some stuff from the Mass Effect 1 files that didn’t
    appeared in the final game. Here are some assignments and codex
    entries. I’ve never seen this posted anywhere before, and I wanted to
    share it. Sorry if these are old news.

    Assignments

    Cerberus Brainchild

    Judging by the armor these dead men are wearing, this ship must belong to Cerberus.

    Explore Ship
    Find out what happened to the Cerberus soldiers.

    The
    co-ordinates from the ship’s captain have led you to this planet. It’s
    possible the krogan cyborg you fought on the ship came from this planet.

    Find out What Cerberus is Up To
    Look for clues to the origins of the krogan cyborgs.

    You’ve
    linked up with an Alliance Spy. Though she’s concerned about the krogan
    cyborgs, she believes that’s the least of your worries. If she’s
    correct, Cerberus is hiding an AI on a planet somewhere in this system.

    Trace Transmitter Signals
    Find each transmitter and trace the signal. When you’re done, contact Chiara.

    Find the AI
    Infiltrate the base on the moon and locate the AI.

    Escape the Facility
    Escape the facility and rendezvous with Chiara.

    Complete (Option 1)
    Cerberus
    was using an AI to create the krogan cyborgs, but you took the AI’s
    Blue Box and gave it to Chiara Rossi. Hopefully the Alliance will be
    able to analyze it further to learn Cerberus‘ other plans.

    Complete (Option 2)
    Cerberus
    was using an AI to create the krogan cyborgs, but you destroyed the AI
    at it’s own request. Chiara Rossi has promised to relay the information
    you uncovered to the Alliance.

    Gangland

    Administrator
    Tombiri told you that Liara is being held by Smiley, a local salarian
    drug lord. Unfortunately, Smiley is quite paranoid, and is sealed inside
    the station’s former medical bay.

    Talk to Sessa
    Administrator
    Tombiri suggested you work with Sessa Tarrent to get at Smiley. Sessa
    works for the Miners‘ Union, an organization which appears to have its
    fingers in a number of unsavory pies. She can be found in the Refinery
    level.

    Sessa Tarrent asked you to help her team destroy a cache
    of Cartel drugs. They are at a test bore site outside the mining
    station; exit through the garage below Throw Down Plaza.

    Reporting In
    The test bore site, and the Cartel’s drug cache, have been destroyed. Report back to Sessa Tarrent in the refinery.

    Ambush
    Your
    destruction of the drug cache has drawn out Raciloma, the younger
    brother of Smiley. He will meet to negotiate with Sessa in the shut-down
    southern line of the refinery. Your team will precede them to the
    meeting site, and prepare an ambush to kill Raciloma.

    Confront Smiley
    Your
    team and Sessa Tarrent have killed Raciloma. You now have a pass into
    Smiley’s heavily guarded sanctum. Head to the former medical bay in
    Throw Down Plaza.

    Turnabout
    You’ve
    been deceived; Smiley never had Liara. Administrator Tombiri has
    secretly been running the Miners‘ Union. She lied to get you to
    eliminate Smiley for her. It’s time to pay a little visit to the
    Administration Office.

    Complete
    You’ve learned Liara’s current location from the criminals on Throw Down.

    UNC: Stunt Club

    You’ve
    discovered an interesting marker tucked away in a very difficult to
    reach location. There is no indication who left it there, but it seems
    to be set up as some sort of challenge.

    Search for Markers
    Find as many of these markers as you can.

    Complete
    You found all the markers set in the challenge.

    Codex Entries

    Aliens: Non-Sapient Creatures

    Harvesters

    Harvesters
    are gigantic insects, easily distinguished by their long necks and
    incredible size. The origin of these creatures is a mystery, though
    recently they have begun to appear unexpectedly on multiple uncharted
    worlds in the Attican Traverse.

    Some have suggested they have
    been in hibernation, and like locusts have emerged after a long period
    of inactivity. Others point out that the bizarre morphology of
    harvesters runs counter to known laws of adaptive evolution. Their
    forward-loaded body and undersized wings suggest they were a product of
    illegal genetic engineering.

    Regardless of their origin,
    harvesters are fast, efficient killers. They attack anything that enters
    their territory with toxic venom and razor-sharp claws. Despite their
    ungainly appearance, their exoskeletons can only be penetrated by heavy
    weapons. Attacking them while in a vehicle is dangerous, attacking them
    on foot is suicidal.

    Citadel and Galactic Government

    Citadel Station: Foundations

    The
    ‚undersides‘ of the Wards, between the inhabited superstructures and
    impenetrable outer hull, are called the Foundations. These dangerous
    areas are filled with life support systems and power plants. Officially,
    only the keepers are allowed in the Foundations. In reality, the
    Foundations are the slums of the Citadel, home to criminals, minorities,
    transients, and occasional ‚state-less‘ exiles. Some stay in the
    Foundations of their own will. Others end up there when the
    opportunities they sought in the Citadel do not come.

    The
    station’s recycling systems are located in the Foundations. These
    manufacture a variety of artificial organic pastes that can be eaten for
    sustenance. They are free and nutritious, but nearly tasteless and of
    unpleasant texture. Poorer Citadel residents quickly become adept at
    dressing up this bland fare with sauces and spices, while imported
    foodstuffs are a popular luxury of the wealthy.

    —–

    (Unnamed test codex entry)

    This is a codex!
    Please do what you’re told!
    This is a bucket
    Of water, ice-cold!

    Please take this bucket
    And pour it on me.
    Don’t hesitate,
    Do it A.S.A.P!

    Here’s a string token. It should display the button currently mapped to fire your active weapon: %FIRE
    Did it work? Let’s try the one for opening the orders wheel: %ORDERSWHEEL

  2. mat123

    To je skoro v kazdej hre,ze daco nie je vo finalnej verzii. Bud tlaci termin, dosli peniaze, je to umelo vybrate a predane neskor, alebo sa zmenil koncept hry a pokracuje sa po inej „linii“, ale rozne taketo „criepky“ v kode ostali a pod.
    Ono, niekedy by ta hra hadam ani nevysla, keby tam chceli dat vsetko, co povodne mali v plane alebo o tom uvazovali.

  3. Marek Tvrdý

    A zde je několik textů z ME1, který se vztahují právě k Marsu. V české verzi se texty nevyskytují a proto nejsou přeloženy.

    — Bonestell Platform —
    Bonestell Mars Observation Platform was built in 2150, with major funding provided by the national space agencies of the United States and Japan. It is currently administered by the Systems Alliance, which assumed control of all Martian interface facilities in 2163. The SA is now solely responsible for the security of Mars‘ Prothean excavation sites.

    Bonestell Platform maintains an orbit that keeps it on the opposite side of the planet from the natural satellite of Deimos. That moon has been built up as a communications hub and shipping port. Bonestell serves the same communications role on the hemisphere of Mars facing away from Deimos. Since all commercial traffic is channeled through the security checkpoints on Deimos, Bonestell lacks significant port facilities.

    — Mars —
    Once considered a prospect for terraforming and colonization, the discovery of faster than light travel turned Mars into a quiet backwater. Its southern pole is a historical preserve centered on the Prothean ruins found there. Immigration and development are restricted as the search for Prothean artifacts continues.

    Colony Founded: 2103
    Population: 3.4 million
    Capital: Lowell City

    Orbital Distance: 1.52 AU
    Orbital Period: 1.88 Earth Years
    Radius: 3402 km
    Day Length: 24.6 Earth Hours
    Atmospheric Pressure: 0.06 Earth Atmospheres
    Surface Temperature: -138 Celsius
    Surface Gravity: 0.38 G

    — Deimos —
    The larger of Mars‘ two tiny moons has been built up as an orbital port. Initially developed by a consortium of European and Russian commercial backers, administration was handed over to the Systems Alliance in 2163.

    Today Deimos serves as an entrepot for cargo moving to and from the surface, as well as a customs inspection and medical quarantine for immigrants and visitors. All departures from Mars must pass through Deimos‘ screening facilities; given the possibility of private explorers discovering Prothean artifacts, all baggage undergoes a thorough inspection.

    The Systems Alliance 1st Fleet, nominally based in Arcturus, maintains a cruiser squadron and frigate flotilla at Deimos. They are tasked with protecting the Prothean ruins and assisting customs enforcement.

    Founded: 2124
    Population: 2700 permanent residents
    Capital: Asaph Hall Gateway Facility

    Orbital Distance:  23,460 km (from Mars)
    Orbital Period: 30.2 Earth Hours
    Mean Radius: 6.3 km
    Day Length: 30.2 Earth Hours
    Atmospheric Pressure: Trace
    Surface Temperature: -40 Celsius

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